Interactivity where the doing is the learning
We design interactions that make abstract ideas manipulable — learners move, test, and see consequences immediately, with data tracked back to outcomes.
Everything you need for Interactive Content, Games & Simulations, without the gaps
We handle the whole chain so you do not have to stitch vendors — and we show our work at each step so you can trust it.
Interaction design
Learning mechanics mapped to outcomes: inquiry, variation, and transfer — not point-chasing.
Games & gamified practice
Low-stakes practice loops that keep motivation high and misconceptions visible early.
Simulations & virtual labs
Physics, chemistry, and maths simulations where variables are controllable and feedback is immediate.
Authoring tool builds
Storyline, Captivate, H5P, or custom HTML5 — built to your stack and hosting reality.
Analytics & adaptivity
xAPI / SCORM events and lightweight adaptivity so instruction responds to learner path.
Accessibility & QA
Keyboard operability, screen-reader labelling, and functional testing across devices before launch.
A team that has done this before — and learned where it breaks
We keep the parts that consistently improve outcomes and remove the theatre that only looks good in a pitch deck.
Outcome-first
We start with what the learner must be able to do, then choose the mechanic — not the other way round.
Lightweight tech
Fast to load on school bandwidth, friendly on old devices, and maintainable by your team.
Evidence ready
We propose how to measure transfer, not just completion.
Four steps, no black boxes
Learning design
Outcomes, misconceptions, and interaction hypothesis. Paper prototype for concept test.
Prototype
Clickable build to test the mechanic with users, not just stakeholders.
Build & instrument
Production build with analytics events and content fill.
Test & launch
Device, accessibility, and LMS tests, then launch plus a two-week fix window.
Ready to move forward with this?
Tell us where you are, what you need next, and how you measure success — we will map a clear path from here to done.